What you can change, and what it costs
Four things sit in the Customize screen, and only one of them costs coins. Only one of them is a gamble rather than a choice.
| What | Where | What the screen gives you | Cost |
|---|---|---|---|
| Height | Customize › HEIGHT | A number in centimetres, a band name, a slider with five labelled stops, and one button | 750 coins per roll, and every roll replaces the last |
| Weight class | Customize › BODY | Seven buttons on one row, plus four bars that move with your pick | Free, and reversible |
| Body shape and head shape | Customize › BODY | Two grids of six icons each | Free; no published effect |
| Which build fights | Pre-fight rules panel | HEIGHT and WEIGHT CLASS, each offering OWN or SAME | Free, and both fighters press READY |
The fourth row is the one players skip. Whatever you build, the rules panel can put both fighters on the same height and the same weight class, so a physique advantage is something both players agree to before the round starts.
The height panel: a number you can only roll for

Look at three parts of this screen. The top block is your height in centimetres with a band name under it, here AVERAGE. Below that is the slider: 165 cm at the left end and just over 200 cm at the right, with five labelled stops between them. At the bottom sits a single button, and in this recording it reads ROLL next to a 750 coin icon.
The line under the button is the part that decides what you can do: Height can't be picked. Roll it with coins; every roll replaces your height. There is no list to choose from and no confirmation step. A roll is spent whether you like the result or not.
Two records do not line up, and it matters for reading your own screen. The pre-fight panel captured on 22 October prints height as a number plus a band word, 183 cm AVERAGE against 196 cm VERY TALL, while the slider above labels its five stops with one word each. The words are not identical across the two screens, so treat the band name as something the panel prints about your height rather than a fixed five-step scale you can plan around.
The body panel: four bars, no numbers

This is where the build stops being a gamble and becomes a decision. Seven weight-class buttons run across the middle of the panel, and under them sit four bars: POWER, CHIN, SPEED and STAMINA.
In this frame LIGHT HEAVY is selected, and the reading is consistent: the POWER and CHIN bars fill green above the mid-point, and SPEED and STAMINA fill red below it. Move the selector and the four bars shift together. What they never show is a number. There is no percentage, no plus and no minus anywhere on the panel.
That single absence settles a lot of advice. Any guide quoting something like a minus 3% Power for one class, or a plus 15% for another, is printing a figure this screen does not display, and no update post has ever published the per-class numbers. You can compare two classes side by side by flipping between them and watching which bars move, and that is the whole of what the game tells you.
The two grids above the classes are body shape and head shape, six icons each, free to change. Nothing published says they affect anything, though the creator of the 17 October recording argues that a lean body and a narrow head give opponents a smaller target. That is his claim, not a reading, and it is written here as a claim.
Why ranked takes the build away
The ranked update published on 17 October is blunt about it: ranked is described as pure skill, with the same height, the same weight and full stamina for both fighters. Your rolled height and your weight class still exist on your account, but inside a ranked match they are not part of the fight.
That turns the build into a quick-match investment, and it changes the order you should spend in. If you are queuing ranked, coins spent on height rolls buy nothing that shows up on the results screen. If you play quick match, the physique is the one part of your fighter the style panel does not describe, and the ranked page covers the rules that standardise it.
What players report, and what nobody has published
Everything below is what players in the official Discord said on the date shown. None of it is a published mechanic, and none of it is presented as one.
| Date | What a player reported | How to read it |
|---|---|---|
| 26 Oct | A player at 167 cm said a 199 cm opponent's head was out of reach; a 199 cm player said a 167 cm Peekaboo could not reach his head either | Two reports of a reach gap, pointing in opposite directions |
| 28 Oct | "does height matters in game?" and "does it change anything else than your height and reach?" | The question this page exists for; no published answer exists |
| 28 Oct | "I think the smallest you are the faster you are and when you giant you are slower but with bigger damage I guess" | A guess, marked as one by the player who wrote it |
| 28 Oct | "I've been told it's not active in ranked" | Matches the official ranked rule |
| 28 Oct | Two players separately asked why punches that looked out of range still landed, one while asking why other players keep reporting them for it | An unexplained gap between the view and the hit; see the questions below |
Nobody has published a best build either. No patch note, announcement or game description read for this page names a height, a weight class or a shape as the better choice, which is why this page gives you the panel and the rules instead of a recommendation it cannot support.
How to decide in five minutes
- Check which mode you actually play. If it is ranked, stop here: the build is standardised and coins spent on height rolls do not reach the fight.
- Set the class on the bar, not on the number. Open Customize, flip through the seven classes, and watch which of POWER, CHIN, SPEED and STAMINA move. Pick the trade you can live with, because that is the only feedback the game gives you.
- Only roll height if you have coins to lose. The button charges on every press, replaces your current height each time, and offers no cancel. Roll after you have bought the styles you want, not before.
- Read the rules panel before the first bell. If your opponent is far taller or heavier,
HEIGHT: SAMEandWEIGHT CLASS: SAMEremove the difference for both of you. Both fighters pressREADY, so it is a shared decision rather than a switch you flip alone.
After that, the next thing worth your time is not your physique but the punch that keeps landing on you, which the tier list sorts by published numbers.
What this page cannot tell you
- What each band or class actually does. No number for reach, damage, speed or chin has been published for any height band or weight class, and the panel prints none.
- Whether the roll still costs 750 coins. The price comes from a 17 October recording. The Customize screens were redesigned on 21 October, the 21 October capture read for this page does not open the HEIGHT tab, and no post has restated the price since.
- The exact top of the slider. The right end reads just over 200 cm in the recording and the final digit is not legible.
- Whether the band names changed. The 17 October slider and the 22 October pre-fight panel do not use identical words for the same heights.
- Whether body or head shape changes the hitbox. Nothing has been published, and a creator's claim is not a measurement.
- Why out-of-range punches register. The two 28 October reports are unexplained, and no reach value exists in the interface to test them against.
Each of those is missing rather than left out. None of them is filled with a guess on this page.