FirstPersonBoxing

Build

First Person Boxing Build: Height and Weight Class

Checked

Height in this game is not a slider you set. A captured Customize panel charges 750 coins for a roll and prints, under the button, that height cannot be picked and that every roll replaces the last one. Weight class is a real choice, and it moves four bars without printing a single number. Ranked then hands both fighters the same height, the same weight and full stamina. Read those three facts in order and the "best build" question mostly answers itself.

What you can change, and what it costs

Four things sit in the Customize screen, and only one of them costs coins. Only one of them is a gamble rather than a choice.

WhatWhereWhat the screen gives youCost
HeightCustomize › HEIGHTA number in centimetres, a band name, a slider with five labelled stops, and one button750 coins per roll, and every roll replaces the last
Weight classCustomize › BODYSeven buttons on one row, plus four bars that move with your pickFree, and reversible
Body shape and head shapeCustomize › BODYTwo grids of six icons eachFree; no published effect
Which build fightsPre-fight rules panelHEIGHT and WEIGHT CLASS, each offering OWN or SAMEFree, and both fighters press READY

The fourth row is the one players skip. Whatever you build, the rules panel can put both fighters on the same height and the same weight class, so a physique advantage is something both players agree to before the round starts.

The height panel: a number you can only roll for

The HEIGHT tab of the Customize screen, with a height readout in centimetres, an AVERAGE band label, a slider running from 165 cm, a ROLL button showing 750, and a footer line about height not being pickable

Look at three parts of this screen. The top block is your height in centimetres with a band name under it, here AVERAGE. Below that is the slider: 165 cm at the left end and just over 200 cm at the right, with five labelled stops between them. At the bottom sits a single button, and in this recording it reads ROLL next to a 750 coin icon.

The line under the button is the part that decides what you can do: Height can't be picked. Roll it with coins; every roll replaces your height. There is no list to choose from and no confirmation step. A roll is spent whether you like the result or not.

Two records do not line up, and it matters for reading your own screen. The pre-fight panel captured on 22 October prints height as a number plus a band word, 183 cm AVERAGE against 196 cm VERY TALL, while the slider above labels its five stops with one word each. The words are not identical across the two screens, so treat the band name as something the panel prints about your height rather than a fixed five-step scale you can plan around.

The body panel: four bars, no numbers

The BODY tab of the Customize screen, with body shape and head shape grids, seven weight class buttons, Light Heavy selected, and four bars labelled POWER, CHIN, SPEED and STAMINA

This is where the build stops being a gamble and becomes a decision. Seven weight-class buttons run across the middle of the panel, and under them sit four bars: POWER, CHIN, SPEED and STAMINA.

In this frame LIGHT HEAVY is selected, and the reading is consistent: the POWER and CHIN bars fill green above the mid-point, and SPEED and STAMINA fill red below it. Move the selector and the four bars shift together. What they never show is a number. There is no percentage, no plus and no minus anywhere on the panel.

That single absence settles a lot of advice. Any guide quoting something like a minus 3% Power for one class, or a plus 15% for another, is printing a figure this screen does not display, and no update post has ever published the per-class numbers. You can compare two classes side by side by flipping between them and watching which bars move, and that is the whole of what the game tells you.

The two grids above the classes are body shape and head shape, six icons each, free to change. Nothing published says they affect anything, though the creator of the 17 October recording argues that a lean body and a narrow head give opponents a smaller target. That is his claim, not a reading, and it is written here as a claim.

Why ranked takes the build away

The ranked update published on 17 October is blunt about it: ranked is described as pure skill, with the same height, the same weight and full stamina for both fighters. Your rolled height and your weight class still exist on your account, but inside a ranked match they are not part of the fight.

That turns the build into a quick-match investment, and it changes the order you should spend in. If you are queuing ranked, coins spent on height rolls buy nothing that shows up on the results screen. If you play quick match, the physique is the one part of your fighter the style panel does not describe, and the ranked page covers the rules that standardise it.

What players report, and what nobody has published

Everything below is what players in the official Discord said on the date shown. None of it is a published mechanic, and none of it is presented as one.

DateWhat a player reportedHow to read it
26 OctA player at 167 cm said a 199 cm opponent's head was out of reach; a 199 cm player said a 167 cm Peekaboo could not reach his head eitherTwo reports of a reach gap, pointing in opposite directions
28 Oct"does height matters in game?" and "does it change anything else than your height and reach?"The question this page exists for; no published answer exists
28 Oct"I think the smallest you are the faster you are and when you giant you are slower but with bigger damage I guess"A guess, marked as one by the player who wrote it
28 Oct"I've been told it's not active in ranked"Matches the official ranked rule
28 OctTwo players separately asked why punches that looked out of range still landed, one while asking why other players keep reporting them for itAn unexplained gap between the view and the hit; see the questions below

Nobody has published a best build either. No patch note, announcement or game description read for this page names a height, a weight class or a shape as the better choice, which is why this page gives you the panel and the rules instead of a recommendation it cannot support.

How to decide in five minutes

  1. Check which mode you actually play. If it is ranked, stop here: the build is standardised and coins spent on height rolls do not reach the fight.
  2. Set the class on the bar, not on the number. Open Customize, flip through the seven classes, and watch which of POWER, CHIN, SPEED and STAMINA move. Pick the trade you can live with, because that is the only feedback the game gives you.
  3. Only roll height if you have coins to lose. The button charges on every press, replaces your current height each time, and offers no cancel. Roll after you have bought the styles you want, not before.
  4. Read the rules panel before the first bell. If your opponent is far taller or heavier, HEIGHT: SAME and WEIGHT CLASS: SAME remove the difference for both of you. Both fighters press READY, so it is a shared decision rather than a switch you flip alone.

After that, the next thing worth your time is not your physique but the punch that keeps landing on you, which the tier list sorts by published numbers.

What this page cannot tell you

  • What each band or class actually does. No number for reach, damage, speed or chin has been published for any height band or weight class, and the panel prints none.
  • Whether the roll still costs 750 coins. The price comes from a 17 October recording. The Customize screens were redesigned on 21 October, the 21 October capture read for this page does not open the HEIGHT tab, and no post has restated the price since.
  • The exact top of the slider. The right end reads just over 200 cm in the recording and the final digit is not legible.
  • Whether the band names changed. The 17 October slider and the 22 October pre-fight panel do not use identical words for the same heights.
  • Whether body or head shape changes the hitbox. Nothing has been published, and a creator's claim is not a measurement.
  • Why out-of-range punches register. The two 28 October reports are unexplained, and no reach value exists in the interface to test them against.

Each of those is missing rather than left out. None of them is filled with a guess on this page.

Questions

Frequently Asked Questions

What is the best build in First Person Boxing?

Nobody has published one. The update channel has never named a height, a weight class or a shape as better than another, and the panel itself prints no numbers to rank them with. What is published is the opposite rule: in ranked both fighters get the same height, the same weight and full stamina.

Can I pick my height?

Not according to the panel. The HEIGHT tab offers one button, and the line under it reads that height cannot be picked and that rolling replaces your current height. In the recording read for this page that button showed a cost of 750 coins.

Does height change damage or reach?

Nothing published says it does. No update post, patch note or game description mentions height changing damage, reach or speed, and the Customize panel shows no reach value at all. Players describe reach differences in both directions, so the reports do not settle it either.

Does weight class change POWER and CHIN?

The bars move, and that is all the panel shows. Four bars — POWER, CHIN, SPEED and STAMINA — shift when you change class, and none of them prints a percentage. Any page quoting something like -3% Power for one class is quoting a number that is not on this screen.

Does my build matter in ranked?

No. The ranked update states that both fighters get the same height, the same weight and full stamina, so a rolled build is a quick-match investment. Ranked is where physique differences are removed on purpose.

Why do punches that look out of range still land on me?

Two players reported exactly that on 28 October, one of them while asking why other players keep reporting them for it. Nothing published explains the gap between what you see and what registers, and the build panel shows no reach number, so it cannot be used to check the claim.

Sources and checked dates