Choose for the punch that keeps landing
Start from the punch that ended your last exchange. If hooks keep landing, the relevant numbers are Weaver's 78% dodge and Philly's 48% catch, not an overall tier. If overhands are the problem, Weaver sits at 75% while Philly drops to 28%. Soviet has no published numbers but the developer names body work and pressure as its weak points.
Compare the same punch and the same defense
Each figure carries the date the developer published it, for that punch type. Catch, block and dodge are different actions, so the numbers are not one scale. Styles with no published rate stay in the table as unranked rows rather than being given a zero.
Rows are split by incoming punch and by defense type, because catching, blocking and dodging are different actions. Hitman's 20 October row is jabs 50%, crosses 38%, hooks 22%; Karate is 55%, 46%, 26%; The Finisher blocks hooks 24%, overhands 18% and body 22%, and returns a BLOCK COUNTER. Styles without a published rate stay in the table with the gap marked rather than a zero.
Before you roll: slots and the basic style
Press Y to open the Styles screen. There are four slots. Slot one is free
and High Guard is always available as a basic style. Since 21 October the second slot can be unlocked for 20,000 Coins, which is a second path alongside Robux. Read the equipped slot before you spin: the panel shows EQUIPPED, LOCKED and BASIC SLOT states, and the captured frame still carries the pre-fix Robux prices.
Normal, Lucky and what the counters show

The drop panel has a Normal and a Lucky tab. On Normal the readable rows are Rare 30%, Epic 10%, Legendary 3% (four items at 0.75%) and Mythic 0.1%; Common is not legible in the capture, so the 56.9% figure is inferred from the total, not read. The developer's own line is that each Mythic is 0.1% and 0.5% on a Lucky Spin.
Two counters appear, EPIC+ and LEGENDARY; their starting values, decrement rule and reset behaviour are unconfirmed, so no pull count is promised here.
Spin prices
Coins: one Normal Spin is 750, ten are 6,750. Robux: one Normal 15, three Normal 45, one Lucky 79, three Lucky 189, ten Lucky 479. Lucky spins only land Epic or better, and the panel notes pity counts on every spin.
Gloves and Styles are separate menus
Gloves have their own menu, which moved from G to Z on 21 October, and their own crates by rarity. The collected material does not establish whether gloves change combat numbers.